What is the reasoning behind this decision, from both the company and the Dota 2 team's perspective? Valve are curating the system themselves, rather than using Greenlight-style user voting, and will only support Custom Game Passes for games "which have already established a sizable community and are mature enough to offer good value to customers."Ĭustom games debuted with Valve's own Dota variant, Overthrow. Secondly, these passes will last thirty days at a time and won't automatically renew. The first is that all custom games will remain free: the Custom Game Pass can only grant the buyer additional bonuses, and can't gate access to the custom game itself. A $1 purchase will get you access to extra character slots, stash space, and an XP and loot boost for a month. The Custom Game Pass will debut with Roshpit Champions, an ambitious project that turns Dota 2 into a co-op dungeon crawler. Popular examples include Pudge Wars, Roshpit Champions, Dota IMBA, and a wide range of tower defense variants (as it happens, we've got a list of the best ones right here.) Creators use a powerful toolset to build new modes and minigames within the Dota 2 client, which can then be shared-and played-for free. If you're unaware, custom games were introduced to Dota 2 in the Reborn update last September.
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