Downside though to this is that a terminator assault squad is GREATLY benefited from a Landraider. Nothing like being able to reroll hits and reroll wounds from lightning claw terminators. If you are going to take him, attach him to a terminator assault squad. Overall: Pretty much a CC character, is more surviveable than the librarium and greatly increases the overrall abilities of the attached squad in HTH. Pros: Power weapon standard, allows rerolls in first round of combat for entire unit, 4+ invul save standard, makes attached squad fearless, can be upgraded with jump pack to attach to an assault squad.Ĭons: Have to upgrade for any decent shooting attack (plasma gun, etc), supporting ability is CC oriented. Tactically more flexible than the Chaplain, but in tournament play you won't be able to continually switch your powers around. Overrall: Good to attach to a shooty terminator squad, as many of the psychic powers are shooting designed. Force weapons also downgraded greatly in 5th edition. Pros: Force Weapon standard, tactically flexible with LOTS of new powers, psychic hood negates enemy powers.Ĭons: Pay for invul save, have to upgrade to use two psychic powers, perils of the warp tests. The dynamics of both choices changed with the new codex (dropped them both down some so they are no longer the monsters they were in the old codex), but heres a general breakdown:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |